Friday, 27 May 2011

My bird and the jungle.


These pictures are here shows the jungle and the bird that I create them before and now im trying to animate my bird.

the trees that I made them before, here I just tried to put them in the right place to look good after render it.


This log that I create it for bird to go on and jump on it to dance or take a rest.



Trees & Jungle




Character Skinning / Vertex Weighting

Use skin modifier to show the objects movement according to the bones.

For skinning; the Morpher modifier ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Skin ). Activate the Envelope sub-object level.




The bone is used to control the body. I created bone for head, wings, tail,neck, legs and body:

To see the bones better turn Turbosmooth modifier off, then create bones in front viewport (Create panel > Systems > Bones ). To end the bone creation, right-click, that creation creates a small nub bone at the end of the chain, will be used with IK ( inverse kinematics ).


Each bone is the parent of the other, while moving the parent bone for example the wing the children move.





How to use Bones:

Convert it to Poly

Right click, Object properties> See through. Or (Alt X)

Click on the right arrow> the last pic> Bones. (Create > systems > bones)

Select the bone for hands in three times for 3 parts of hands move it in the body.

In modify, you can change the bones size like Height Wide and etc.…

Right click on the body, hide it, then select all the bones.

Go to the Animation> Bone tools> Mirror.

Then move it to the hand.

(Mesh > Modify)

Then select each part of bones, and add the name like:

Left arm – Right arm

Left hand – Right hand

Click on the Mesh> Skin> Add, then select all of the Bones.

At last when you move the bones, your body will move with bones.

For managing the bones and body to move and bend very well you have to use the Envelope that I explained by somewhere else in the blog by detail.






Link the bones by clicking on them, fit the bones inside the character by trying different viewpoints. Select all the bones and move them to the centre of the character. I bend the bones to make them work better with IK.


To link active 'Select and Link' ( The main toolbar > Select and Link ).



Morpher

Birds beak:

We’re going to rig the character by using the Morpher modifier for the facial animation. The Morpher modifier is used for facial animation to deform the object by defining target objects.

To create the morph targets for my character, copy the subject ( Press and hold SHIFT in keyboard and move the subject ). I remove Turbosmooth and both Unwrap UVW modifiers from the copy, the Editable Poly or Edit Poly modifier ( Make a selection > Modify panel ) below the Symmetry modifier and activate the vertex sub-object level.

Create facial expression like by moving vertices, activate the polygon sub-object level and hiding part of the model to make it easier to select vertices around other parts, Give appropriate name for your morph target.

I selected the original subject model and try the Morpher modifier by apply the Morpher modifier ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Morpher ) and move it just below the Turbosmooth modifier, the ‘Channel List’ rollout and right-click on the first ‘- empty -’ slot, click on ‘Pick from Scene’ and then on the morph targets and activate them, use the spinner to morph between the original model and the morph targets.

I created more copies from the original bird and created different expressions, to have maximum control over the expressions. By using Morpher modifier I combined the expressions of several different morph targets.


Animate by Morpher


Select your original picture and create another 3 or 4 more with holding Shift and moving the first subject.

Then convert them to Poly.

Go to the polygon, add two of the mouth and press the Grow few times for adding all of around them, and then you can open the mouth, with moving the selected point down.

I have named it ex: (Mouth open).

Then chose the first image (Original one)

(Convert to poly), Then adds Morpher. Below you’ll see a few empty places .

In the first empty places if you add the name of the face that I opened the mouth, or I change it before you will see the original face will move with changing the number on right of the name.





Birds Body







My Bird

First of all I tried to create my bird from myself but I couldn't. Then I choose a bird from internet and put it to the 3d max and create my bird.
Here you can see the bird that I create it step by step.