Convert it to Poly
Right click, Object properties> See through. Or (Alt X)
Click on the right arrow> the last pic> Bones. (Create > systems > bones)
Select the bone for hands in three times for 3 parts of hands move it in the body.
In modify, you can change the bones size like Height Wide and etc.…
Right click on the body, hide it, then select all the bones.
Go to the Animation> Bone tools> Mirror.
Then move it to the hand.
(Mesh > Modify)
Then select each part of bones, and add the name like:
Left arm – Right arm
Left hand – Right hand
Click on the Mesh> Skin> Add, then select all of the Bones.
At last when you move the bones, your body will move with bones.
For managing the bones and body to move and bend very well you have to use the Envelope that I explained by somewhere else in the blog by detail.


Link the bones by clicking on them, fit the bones inside the character by trying different viewpoints. Select all the bones and move them to the centre of the character. I bend the bones to make them work better with IK.
To link active 'Select and Link' ( The main toolbar > Select and Link ).

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