To create the morph targets for my character, copy the subject ( Press and hold SHIFT in keyboard and move the subject ). I remove Turbosmooth and both Unwrap UVW modifiers from the copy, the Editable Poly or Edit Poly modifier ( ) below the Symmetry modifier and activate the vertex sub-object level.
Create facial expression like by moving vertices, activate the polygon sub-object level and hiding part of the model to make it easier to select vertices around other parts, Give appropriate name for your morph target.
I selected the original subject model and try the Morpher modifier by apply the Morpher modifier ( ) and move it just below the Turbosmooth modifier, the ‘Channel List’ rollout and right-click on the first ‘- empty -’ slot, click on ‘Pick from Scene’ and then on the morph targets and activate them, use the spinner to morph between the original model and the morph targets.
I created more copies from the original bird and created different expressions, to have maximum control over the expressions. By using Morpher modifier I combined the expressions of several different morph targets.

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